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Welcome to the new Dracoy
Please Note - This page is an indepth explanation showing 8 maps, for a complete map listing go here: >> here <<
Familiar yourself with the bottom maps to see how meph maps are
spawned. This will help you with the page above which contains all the
maps put toghether. I inverted the picture so it's easier to see imo,
when it's all dark the map is kinda hard to see. I know i'm not
finished with the maps, im still collecting. But if you follow these
maps 90% of the time they will bring you easier Mephage. The maps
correspond with what direction the wp spawns. So if wp spawns to the
right to leave then find the maps to the right.
There may be more than one map for a wp side so make sure if you don't find the place try another map. I will add more soon!
Tell me if they work for u ^_^
Map One

Map Two

Map Three

Map Four



Map Five

Map Six


Map Seven

Map Eight

Explanation Below (Thanks to Wuhan_Clan):
Every time you go to the Durance 2 WP, you will find yourself
enclosed in a small chamber/room. In this chamber, you will be bounded
by three sides with walls. The fourth side of the chamber will contain
either a door or opening that lets you enter the rest of the Durance
lvl2.
Ok, now leading off Dracoy's screenshots, lets look at the four
different possibilities. Though Dracoy's lists 8 maps, many are
actually duplicates of the same pattern. I will now go through his maps
stating the Map # and then pattern #...
MAP ONE::PATTERN 1
Notice on the mini-map that
the chamber containing the WP has an opening facing the NORTH-EAST
direction. Follow the black line on the mini-map until you see the
Stairs. Notice that the stairs are found in a similar chamber, bounded
by 3 sides with walls. The fourth side is left open and faces the
SOUT-EAST direction.
Pattern 1 Rule - going clockwise from a N-E facing WP chamber, you get a S-E facing stairs chamber
MAP TWO::PATTERN 2
Notice on the mini-map that the chamber containing the WP has an
opening facing the SOUTH-EAST direction. Follow the black line on the
mini-map until you see the Stairs. Notice that the stairs are found in
a similar chamber, bound 3 sides with walls. The fourth side is left
open and faces the SOUTH-WEST direction.
Pattern 2 Rule- going clockwise from a S-E facing WP chamber, you get a S-W facing stairs chamber.
MAP THREE:: PATTERN 3
Notice on the mini-map that
the chamber containing the WP has an opening facing the SOUTH-WEST
direction. Follow the black line on the mini-map until you see the
stairs. Notice that the chamber containing the stairs has an opening
facing in the NORTHWEST direction. (Note that even though the stairs
themselves are facing S-W, the opening to that chamber is facing N-W)
Pattern 3 Rule - going clockwise from an S-W facing WP chamber, you get an N-W facing stairs chamber.
MAP FOUR::Pattern 3
notice on the mini-map that
the chamber containing the WP has an opening facing the SOUTHWEST
direction. This is exactly the same as Map Three. However, this map
spawned much larger and the Stairs was farther away. However, notice
that when he finally found the stairs, the chamber with the stairs had
an opening facing N-W, just like in Map Three. The Rule holds true.
MAP FIVE::PATTERN 4
Notice on the mini-map that
the chamber containing the WP has an opening facing the NORTHWEST
direction. Follow the black line on the mini-map until you find the
stairs. Notice that the chamber containing the stairs has an opening
facing the NORTHEAST direction.
Pattern 4 Rule- going clockwise from an N-W facing WP chamber, you get an N-E facing stairs chamber.
MAP SIX::Pattern 1
This is just like Map One
(pattern 1) except this map is larger. Just like in map one, an N-E
facing WP chamber leads to an S-E facing stairs chamber.
MAP SEVEN::Pattern 3
This another pattern 3 map. Try to spot the features of pattern 3 yourself.
MAP EIGHT::Pattern 1
Another pattern 1 map. Try to sport the features of pattern 1 yourself.
THESE RULES WORK 100% OF THE TIME!!! I already know some of
you won't believe me but you are just tricking yourself. The key behind
this is not the direction the stairs are facing. The stairs themselves
can only face 2 directions (S-E and S-W) due to the isometric interface
of Diablo II.
The KEY behind this as you have discovered, is the chamber/room that
holds the Stairs and also the chamber/room that holds the WP. These
chambers can open only in one direction, and the direction that the WP
chambers open up to will correlate directly to a Stairs chamber with a
specific opening direction. This correlation is clockwise if you start
from the WP chamber. The clockwise rule refers to the DIRECTION that
the opening of a chamber is facing. This is NOT the same as the
ORIENTATION of the chamber relative to the rest of the map.
Unfortunately, it’s the orientation of the chambers that we are
interested in.
The reason this rule worked so well in 1.09 is that most of
the time, both the WP chamber AND the stairs chamber both lie at the
edges of the map. Therefore, you can follow the clockwise rule by
following the edge of the map. This method still works most of the time
in 1.10. However, since the maps have increased dramatically in size,
either chamber can spawn in the middle of the map. Although the
clockwise rule still applies, the orientation of the chambers relative
to each other isn't apparent.
My advice is to still hug the edge of the map following the clockwise rule. 75% of the time you will find the stairs quickly.
20% of the time, the clockwise rule is still in effect, but you'll find
that the stairs chamber is right next to the WP chamber, except in the
counter-clockwise direction. I advise that after you have been hugging
the edge of the map and have revealed half of the perimeter, chances
are that the stairs chamber is next to the WP. This is when you should
head straight back to the WP and hug the edge, going in the
counter-clockwise direction.
The remaining 5% of the time, the stairs chamber will be
somewhere in the middle of the map and you'll usually need to explore
the whole durance lvl2 before finding it. Try to systematically
teleport in a spiral fashion, gradually working your way to the center
of the map.
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